Draw the line: Better ux with sketching презентация

Содержание

HELLO! UX Design + Content Strategy + Comics + Manga Nerd = Deb Aoki

Слайд 1DRAW THE LINE: BETTER UX WITH SKETCHING
DEB AOKI
SR. INFORMATION EXPERIENCE DESIGNER,

CITRIX

Слайд 2HELLO!
UX Design + Content Strategy
+ Comics + Manga Nerd =

Deb Aoki


Слайд 3I LOVE COMICS. I READ COMICS. I DRAW COMICS.
Bento Box in

the Honolulu Star-Advertiser



Слайд 4I WRITE ABOUT COMICS TOO.


Слайд 5MEANWHILE, MOST OF MY JOBS WERE ABOUT WRITING FOR THE WEB


Слайд 6THEN I GOT A JOB AT…


Слайд 7AND I STARTED USING MY DRAWING SKILLS MORE AND MORE…


Слайд 8THEN I GOT A JOB AT…
I still write, but now I

mostly draw.

…which is pretty awesome


Слайд 9WHY DRAW PICTURES?
Focuses on users’ needs and problems, rather than on

design, business, or technology concerns or limitations

Pictures can communicate abstract ideas and user experiences quickly and powerfully

Faster and cheaper than coding clickable prototypes or designing wireframes, or polished page mock-ups

Can provide a ‘big picture’ perspective of the entire user experience, goals & messaging

It’s fun! And it encourages participation and informal discussions


Слайд 10CAPTURE WORKFLOWS
SEE THE BIG PICTURE / SEE HOW THE PIECES FIT

TOGETHER

Слайд 11CAPTURE WORKFLOWS
SEE THE BIG PICTURE / SEE HOW THE PIECES FIT

TOGETHER

Слайд 12CAPTURE WORKFLOWS
SEE THE BIG PICTURE / SEE HOW THE PIECES FIT

TOGETHER

Слайд 13CAPTURE WORKFLOWS
SEE THE BIG PICTURE / SEE HOW THE PIECES FIT

TOGETHER

Слайд 14CUSTOMER JOURNEY MAPPING
CAPTURE QUOTES / “DAY IN THE LIFE” EXPERIENCES


Слайд 15CUSTOMER JOURNEY MAPPING
CAPTURE QUOTES / “DAY IN THE LIFE” EXPERIENCES


Слайд 16USER PERSONAS
MAKE THE CUSTOMER “REAL” / BRING THEM TO LIFE


Слайд 17USER PERSONAS
MAKE THE CUSTOMER “REAL” / BRING THEM TO LIFE
The Preparer
The

Networker

The Facilitator

The Sprinter

The Assistant

The Investigator


Слайд 18USER PERSONAS
MAKE THE CUSTOMER “REAL” / BRING THEM TO LIFE


Слайд 19HUMANIZE PAIN-POINTS
MAKES USERS’ PROBLEMS FEEL MORE ‘REAL’ AND URGENT


Слайд 20HUMANIZE PAIN-POINTS
MAKES USERS’ PROBLEMS FEEL MORE ‘REAL’ AND URGENT


Слайд 21STORYBOARDING
DEMONSTRATE USER SCENARIOS


Слайд 22STORYBOARDING
DEMONSTRATE USER SCENARIOS


Слайд 23STORYBOARDING
DEMONSTRATE USER SCENARIOS


Слайд 24STORYBOARDING
DEMONSTRATE USER SCENARIOS


Слайд 25STORYBOARDING
DEMONSTRATE USER SCENARIOS


Слайд 26VISUAL NOTETAKING
CAPTURE BIG IDEAS AND MAKE THEM MEMORABLE


Слайд 27‘BUT I CAN’T DRAW’
If you can draw dots, circles, squares, and

lines, you can draw.

Yes, you can!


Слайд 28CIRCLE + SQUARE + DOTS + LINES =


Слайд 29DO IT YOUR WAY!


Слайд 30DO IT YOUR WAY!


Слайд 31CIRCLE + DOTS + LINES = FACES AND EMOTIONS


Слайд 32DRAW COMMON CONCEPTS IN A FEW STROKES


Слайд 33SHOW DIFFERENT PERSPECTIVES
CLOSE-UP
Emphasis on screen/finger interaction
MID-TORSO
Emphasis on screen
SEMI-CLOSE Emphasis on device

/ human context/use

FULL BODY
Emphasis on ‘real world’ context/place of use


Слайд 34SUGGESTED READING


Слайд 35THANK YOU! EMAIL: DEBORA.AOKI@CITRIX.COM TWITTER: @DEBAOKI ALSO: HTTP://WWW.MANGACOMICSMANGA.COM


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