Myths & Truths - Building a Product презентация

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INTRODUCTION JESUS RAMIREZ Vice President, Product Tallwave LLC Product designer, entrepreneur and problem solver. Helps early stage tech startups design and build products that users love through a human-centered,

Слайд 1Myths & Truths - Building a Product
December 10, 2014
PRESENTED BY:
PRESENTERS:
JESUS RAMIREZ
VP,

PRODUCT, TALLWAVE

DAVE ALBERTSON
CEO, CO-FOUNDER, SHELVSPACE

Слайд 2INTRODUCTION
JESUS RAMIREZ
Vice President, Product
Tallwave LLC

Product designer, entrepreneur and problem solver.

Helps early

stage tech startups design and build products that users love through a human-centered, empathy driven design approach.

In a previous life:
DrFirst
Zazzle
Stanford d.school

Слайд 3INTRODUCTION
Dave Albertson
CEO, Co-Founder Shelvspace


Product executive, entrepreneur, and startup advisor.


Build dynamic product teams and companies with focus on culture, design, and demand driven solutions.

In a previous life:
Intel
iCrossing
Infusionsoft



Слайд 4AGENDA
Myth 1: You need to have a fully functional product to

approach customers
Myth 2: You already know which features users will love most
Myth 3: You need a technical founder to get your idea off the ground
Myth 4: You can appeal to everyone
Myth 5: You need a product in market to raise capital
Myth 6: You’ll be an overnight success

Слайд 5THE MYTHS


Слайд 6MYTH #1: YOU NEED TO HAVE A FULLY FUNCTIONAL PRODUCT TO

APPROACH CUSTOMERS



Слайд 7MISCONCEPTION


“Customers will be turned away if the product is not fully

ready”

Pride, Perfectionism, Worry


Слайд 8REALITY #1

If you’re not embarrassed by the first version of

your product, you shipped it too late”
Reid Hoffman, LinkedIn


Fail Fast, Learn, Find “Reach”





Слайд 9REALITY #2
If you wait until product is built to approach your

customers, you lose opportunity to:

Identify the best problems to solve
Get better ideas
Be told that your idea stinks
Discover how to find more customers
Discover how to give customers what they want

Слайд 10SUPPORTING FACTS:
BUILDING PRODUCTS IS EXPENSIVE $$$



Слайд 11

Early goal is to learn

It’s easier than ever to build prototype

It’s

easier than ever to find and test users

It’s far riskier NOT to


THE TRUTH: A PROTOTYPE IS ALL YOU NEED TO APPROACH CUSTOMERS


Слайд 12TIPS:

Use cheap rapid prototyping tools such as InVision, UXPin, Solidify,

proto.io
Use cheap rapid prototyping resources such as Elance, fiverr, or oDesk
Partner with a UX / prototyping group
Be genuine with what you are doing, observe, and listen


Слайд 13MYTH #2: YOU ALREADY KNOW WHICH FEATURES USERS WILL LOVE MOST



Слайд 14MISCONCEPTION

“I know more than my users”

Arrogance, Tunnel Vision, Steve Jobs effect


Слайд 15REALITY #1:

You’ll build a much better product if you involve &

collaborate with your users

Different Points-of-View, Evangelists, Community

Слайд 16REALITY #2:

Falling in love with your original idea can stunt growth

“Startups

that pivot once or twice raise 2.5x more money, have 3.6x better user growth, and are 52% less likely to scale prematurely than startups that pivot more than 2 times or not at all”

Marmer, Max, Bjoern L. Herrmann, Ertan Dogrultan, and Ron Berman. Startup Genome Report. Rep. Startup Compass, 2011. Web. Oct. 2014.


Слайд 17THE TRUTH: Count on your product changing; Users will show you

if you are watching


Слайд 18EXAMPLES:

The Point → Groupon: wrong audience





Burbn → Instagram:
wrong functionality (post

plans, move location/check-in, post photos)


Слайд 19TIPS:

Observe (don’t ask) your users
Build prototypes & test new

ideas
Study metrics!
Be open to pivots, don’t fall in love with a single idea
Focus on the GOOD, kill the CLUTTER
Be shrewd with your product & user experience

Слайд 20MYTH #3: YOU NEED A TECHNICAL FOUNDER TO GET YOUR IDEA

OFF THE GROUND




Слайд 21MISCONCEPTION


“Without a Chief Technology leader I am dead in the water”

Paralysis,

Knowledge Gap


Слайд 22REALITY #1

Best Technical Co-founders are like VC’s -- they need validated

NEED & MARKET

Fit, Proof, Vision

Слайд 23REALITY #2

Finding perfect marriage is difficult, but much easier when you

know what you are looking for

Design, Culture, Platform

Слайд 24Designers/prototypers can often carry you further than CTOs in the early

stages

Risk of a wrong fit is costly

Getting off ground first will often attract best talent and fit


THE TRUTH:
SOMETIMES ITS WORTH THE WAIT


Слайд 25TIPS:

Find great design prototyping skillsets
Ensure you understand market segment and

how they want to experience a solution before finding the right fit (e.g. iPhone, desktop, scaling requirements)
Your early tech co-founder may not be your CTO as you scale, ensure you have culture and vision fit




Слайд 26MYTH #4: YOU CAN APPEAL TO EVERYONE


Слайд 27MISCONCEPTION: THESE GUYS DID IT!


Слайд 28BUT THEY DIDN’T START THAT WAY

Originally focused on colleges, limited to

Harvard and few other Ivy League Schools

Originally limited to hosts w/ air mattresses willing to serve breakfast to guests

Started with books. Had a list of top 20 products, but chose books because of low cost and universal appeal


Слайд 29Reality #1

Lack of focus creates scattered efforts


Слайд 30Reality #2

You have limited capital


Слайд 31TRUTH: YOU CAN’T AFFORD TO FOCUS ON EVERYONE source: Crunchbase


Слайд 32TIPS:

Target niche, but maintain broad appeal
Build a product few LOVE

vs. a product many SORTA LIKE
Focus on an acute entry point (e.g. deepest customer pain, market white-space, least resistance, inefficiencies)

Слайд 33MYTH #5: YOU NEED PRODUCT IN MARKET / MM OF USERS

/ REVENUE TO RAISE CAPITAL



Слайд 34MISCONCEPTION


“Investor will only invest in product that works and growing”

Funding Sources,

Experience, Knowledge


Слайд 35REALITY #1

Seed Investors invest in the team and the belief

in your go-to-market plan.


Proof points, Storytelling , Business Model





Слайд 36REALITY #2

It may take hundreds of pitches, but the right

partners are out there.


Background, Desire for Change, Belief





Слайд 37More investors than entrepreneurs, sometimes not easy to find

Most investors will

tell you perceived gaps, they are not always right but you will learn from the themes

Be sure to share vision, team, and why you will win…….don’t over-focus on product

THE TRUTH: THERE ARE INVESTORS OUT THERE FOR ALL STAGES OF BUSINESS


Слайд 38TIPS:

List on angel list and other funding sources, talk to

whoever will listen
Build target of all investors you can find that match criteria, search for investors with your model or industry background
Prepare for full-time funding efforts, don’t give up, keep building and pitching until you get it right




Слайд 39MYTH #6: YOU’LL BE AN OVERNIGHT SUCCESS


Слайд 40MISCONCEPTION

“Successful startups made it big overnight”

“I’ll build a product, users will

flock to buy it and in a few years I’ll sell/exit and drink champagne”

Wishful thinking, distorted perception



Слайд 41Reality #1

False expectations can be dangerous and lead to short-sighted decisions

Examples:


Short-term revenue vs long-term vision
New features vs user experience

Слайд 42Reality #2:

Worth spending time early on (while low cash flow) focusing

on right users, product offering & go to market

“Your startup is a learning machine to validate your business before you run out of money” - Eric Ries


Слайд 43TRUTH: There is no such thing as an overnight success


Слайд 44“OVERNIGHT” SUCCESSES
Angry Birds

The mobile game was a huge success. But Rovio

had been through 50 mobile games up to that point and almost went bankrupt before it hit big.

Was founded in 2007 and been around for 7 years despite being the poster-child for viral growth.

Founded in 2006 (8 years ago) and battled the US record labels for 4 years just to enter the US market.

OTHER NOTABLES

Evernote: Was founded in 2007 (7 years) despite it’s hardcore and loyal users.
Buffer: Was founded 2010 and just raised its first VC round.


Слайд 45TIPS:

Buckle down, strap in
Invest in long-term product vision, culture and

user growth

Слайд 46
A 2-WEEK BUSINESS VALIDATION + UX PROTOTYPE SPRINT
Visualize your product

idea
Validate your product/market fit assumptions
Reduce development costs (code debt)
Demonstrate your product to customers and investors

TALLWAVE.COM/SANDCASTLE INFO@TALLWAVE.COM

Слайд 47Questions?



Слайд 48Myths & Truths - Building a Product
December 12, 2014
PRESENTED BY:
PRESENTERS:
JESUS RAMIREZ
VP,

PRODUCT, TALLWAVE
jesus.ramirez@tallawave.com

DAVE ALBERTSON
CEO, CO-FOUNDER, SHELVSPACE

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