Products and services. (Chapter 5) презентация

Содержание

Copyright 2006 John Wiley & Sons, Inc. 5- Lecture Outline Design Process Reducing Time-to-Market Improving Quality of Design Special Considerations in Service Design

Слайд 1Copyright 2006 John Wiley & Sons, Inc.
Products and Services
Operations Management -

5th Edition

Chapter 5

Roberta Russell & Bernard W. Taylor, III


Слайд 2Copyright 2006 John Wiley & Sons, Inc.
5-
Lecture Outline
Design Process
Reducing Time-to-Market
Improving Quality

of Design
Special Considerations in Service Design

Слайд 3Copyright 2006 John Wiley & Sons, Inc.
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Design Process
Effective design can provide

a competitive edge
matches product or service characteristics with customer requirements
ensures that customer requirements are met in the simplest and least costly manner
reduces time required to design a new product or service
minimizes revisions necessary to make a design workable



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Design Process (cont.)
Product design
defines appearance

of product
sets standards for performance
specifies which materials are to be used
determines dimensions and tolerances

Service design
specifies what physical items, sensual benefits, and psychological benefits customer is to receive from service
defines environment in which service will take place


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Design Process (cont.)


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Idea Generation Sources
Company’s own R&D

department
Customer complaints or suggestions
Marketing research
Suppliers

Salespersons in the field
Factory workers
New technological developments
Competitors


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Perceptual Maps
Visual comparison of customer

perceptions
Benchmarking
Comparing product/service against best-in-class
Reverse engineering
Dismantling competitor’s product to improve your own product

Idea Generation Sources (cont.)


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Perceptual Map of Breakfast Cereals
Rice


Krispies

Wheaties

Cheerios

Shredded
Wheat






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Feasibility Study
Market analysis
Economic analysis
Technical/strategic analysis
Performance

specifications


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Rapid Prototyping
Build a prototype
form design
functional

design
production design
Test prototype
Revise design
Retest


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Form and Functional Design
Form Design
how

product will look?
Functional Design
reliability
maintainability
usability


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Computing Reliability


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Computing Reliability


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System Reliability


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System Availability (SA)
where:
MTBF = mean

time between failures
MTTR = mean time to repair


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System Availability (cont.)


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Usability
Ease of use of a

product or service
ease of learning
ease of use
ease of remembering how to use
frequency and severity of errors
user satisfaction with experience

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Simplification
reducing number of parts, assemblies,

or options in a product
Standardization
using commonly available and interchangeable parts
Modularity
combining standardized building blocks, or modules, to create unique finished products

Production Design


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Design Simplification
84 s
43 / hr
12

s
300 / hr

4 s
900 / hr


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Final Design and Process Plans
Final

design
detailed drawings and specifications for new product or service

Process plans
workable instructions
necessary equipment and tooling
component sourcing recommendations
job descriptions and procedures
computer programs for automated machines


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Reducing Time-to-Market
Establish multifunctional design teams
Make

design decisions concurrently rather than sequentially
Design for manufacture and assembly
Use technology in the design process
Engage in collaborative design


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Design Team


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Concurrent Design
A new approach to

design that involves simultaneous design of products and processes by design teams

Improves quality of early design decisions
Involves suppliers
Incorporates production process
Uses a price-minus system
Scheduling and management can be complex as tasks are done in parallel


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Design for Manufacture and Assembly

(DFMA)

Design for manufacture
design a product for easy and economical production

Design for assembly
a set of procedures for:
reducing number of parts in an assembly
evaluating methods of assembly
determining an assembly sequence


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DFM Guidelines
Minimize number of parts

and subassemblies
Avoid tools, separate fasteners, and adjustments
Use standard parts when possible and repeatable, well-understood processes
Design parts for many uses, and modules that can be combined in different ways
Design for ease of assembly, minimal handling, and proper presentation
Allow for efficient and adequate testing and replacement of parts

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Technology in the Design Process
Computer

Aided Design (CAD)
assists in creation, modification, and analysis of a design
includes
computer-aided engineering (CAE)
tests and analyzes designs on computer screen
computer-aided manufacturing (CAM)
ultimate design-to-manufacture connection


Слайд 27Copyright 2006 John Wiley & Sons, Inc.
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Collaborative Design
A software system for

collaborative design and development among trading partners
Follows life cycle of the product
Accelerates product development, helps to resolve product launch issues, and improves quality of the design
Designers can
conduct virtual review sessions
test “what if” scenarios
assign and track design issues
communicate with multiple tiers of suppliers
create, store, and manage project documents

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Improving Quality of Design
Review designs

to prevent failures and ensure value
Design for environment
Measure design quality
Use quality function deployment
Design for robustness


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Design Review
Failure mode and effects

analysis (FMEA)
a systematic method of analyzing product failures
Fault tree analysis (FTA)
a visual method for analyzing interrelationships among failures
Value analysis (VA)
helps eliminate unnecessary features and functions


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FMEA for Potato Chips


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Fault tree analysis (FTA)


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Value analysis (VA)
Can we do

without it?
Does it do more than is required?
Does it cost more than it is worth?
Can something else do a better job?
Can it be made by
a less costly method?
with less costly tooling?
with less costly material?
Can it be made cheaper, better, or faster by someone else?

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Design for Environment
Design for environment
designing

a product from material that can be recycled
design from recycled material
design for ease of repair
minimize packaging
minimize material and energy used during manufacture, consumption and disposal
Extended producer responsibility
holds companies responsible for their product even after its useful life

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Design for Environment (cont.)


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Measure Design Quality
% of revenue

from new products or services
% of products capturing 50% or more of market
% of process initiatives yielding a 50% or more improvement in effectiveness
% of suppliers engaged in collaborative design

% of parts that can be recycled
% of parts used in multiple products
% of parts with no engineering change orders
Average number of components per product
Things gone wrong (TGW)


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Quality Function Deployment (QFD)
Translates voice of

customer into technical design requirements
Displays requirements in matrix diagrams
first matrix called “house of quality”
series of connected houses



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House of Quality


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Competitive Assessment of Customer Requirements


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From Customer Requirements to Design Characteristics


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Tradeoff Matrix


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Targeted Changes in Design


Слайд 42Copyright 2006 John Wiley & Sons, Inc.
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Completed House of Quality


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A Series of Connected QFD

Houses

Слайд 44Copyright 2006 John Wiley & Sons, Inc.
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Benefits of QFD
Promotes better understanding

of customer demands
Promotes better understanding of design interactions
Involves manufacturing in design process
Breaks down barriers between functions and departments
Provides documentation of design process


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Design for Robustness
Robust product
designed to

withstand variations in environmental and operating conditions
Robust design
yields a product or service designed to withstand variations
Controllable factors
design parameters such as material used, dimensions, and form of processing
Uncontrollable factors
user’s control (length of use, maintenance, settings


Слайд 46Copyright 2006 John Wiley & Sons, Inc.
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Tolerance and Consistency
Tolerance
allowable ranges of

variation in the dimension of a part
Consistency
consistent errors are easier to correct than random errors
parts within tolerances may yield assemblies that are not within limits
consumers prefer product characteristics near their ideal values

Слайд 47Copyright 2006 John Wiley & Sons, Inc.
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Taguchi’s Quality Loss Function
Quantifies customer

preferences toward quality
Emphasizes that customer preferences are strongly oriented toward consistently
Design for Six Sigma (DFSS)



Слайд 48Copyright 2006 John Wiley & Sons, Inc.
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Special Considerations in Service Design
Services

are intangible
Service output is variable
Service have higher customer contact
Services are perishable

Service inseparable from delivery
Services tend to be decentralized and dispersed
Services are consumed more often than products
Services can be easily emulated


Слайд 49Copyright 2006 John Wiley & Sons, Inc.
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Service Design Process


Слайд 50Copyright 2006 John Wiley & Sons, Inc.
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Service concept
purpose of a service;

it defines target market and customer experience
Service package
mixture of physical items, sensual benefits, and psychological benefits
Service specifications
performance specifications
design specifications
delivery specifications

Service Design Process (cont.)


Слайд 51Copyright 2006 John Wiley & Sons, Inc.
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Design Decision
High-Contact Service
Low-Contact Service
High v.

Low Contact Services

Facility location

Convenient to customer

Near labor or transportation source

Source: Adapted from R. Chase, N. Aquilano, and R. Jacobs, Operations Management for Competitive Advantage (New York:McGraw-Hill, 2001), p. 210

Facility layout

Must look presentable, accommodate customer needs, and facilitate interaction with customer

Designed for efficiency


Слайд 52Copyright 2006 John Wiley & Sons, Inc.
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Design Decision
High-Contact Service
Low-Contact Service
Quality control
More

variable since customer is involved in process; customer expectations and perceptions of quality may differ; customer present when defects occur

Measured against established standards; testing and rework possible to correct defects

Source: Adapted from R. Chase, N. Aquilano, and R. Jacobs, Operations Management for Competitive Advantage (New York:McGraw-Hill, 2001), p. 210

Capacity

Excess capacity required to handle peaks in demand

Planned for average demand

High v. Low Contact Services (cont.)


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Design Decision
High-Contact Service
Low-Contact Service
Worker skills
Must

be able to interact well with customers and use judgment in decision making

Technical skills

Source: Adapted from R. Chase, N. Aquilano, and R. Jacobs, Operations Management for Competitive Advantage (New York:McGraw-Hill, 2001), p. 210

Scheduling

Must accommodate customer schedule

Customer concerned only with completion date

High v. Low Contact Services (cont.)


Слайд 54Copyright 2006 John Wiley & Sons, Inc.
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Design Decision
High-Contact Service
Low-Contact Service
High v.

Low Contact Services (cont.)

Service process

Mostly front-room activities; service may change during delivery in response to customer

Mostly back-room activities; planned and executed with minimal interference

Source: Adapted from R. Chase, N. Aquilano, and R. Jacobs, Operations Management for Competitive Advantage (New York:McGraw-Hill, 2001), p. 210

Service package

Varies with customer; includes environment as well as actual service

Fixed, less extensive


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Copyright 2006 John Wiley &

Sons, Inc. All rights reserved. Reproduction or translation of this work beyond that permitted in section 117 of the 1976 United States Copyright Act without express permission of the copyright owner is unlawful. Request for further information should be addressed to the Permission Department, John Wiley & Sons, Inc. The purchaser may make back-up copies for his/her own use only and not for distribution or resale. The Publisher assumes no responsibility for errors, omissions, or damages caused by the use of these programs or from the use of the information herein.

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