UX Strategy: A Systems Design Approach to Innovation презентация

Содержание

Liam Current: Informatica Large: Microsoft, Oracle Medium: Borland, Siebel, Small: Westbridge, Zaplet Consulting: UX Studio Jon Current:

Слайд 1UX Strategy: A Systems Design Approach to Innovation
I have yet to

see any problem—however complicated—which when looked at in the right way did not become still more complicated.
 -Poul Anderson

Слайд 2Liam



Current: Informatica

Large: Microsoft, Oracle

Medium: Borland, Siebel,

Small: Westbridge, Zaplet

Consulting: UX Studio



Jon



Current:

UX Innovation

Recent Clients: Autodesk, Google, Walmart.com

Large: Cisco, Oracle, IBM

Medium: Siebel, Intuit, Vitria

Small: Augmentum, startups…



Слайд 33 key themes
Taking a systems perspective on your organizations
Design as an

innovation activity for organizational renewal

Strategy + tactics for UX innovation


1


2


3




Слайд 4What are systems?
Interrelated configuration of parts or components (structures) that cooperate

in processes (behavior)

Слайд 5Understanding systems
Context is everything!



Outside in
Inside out
System forces:
Boundaries
Inputs + Outputs
Interactions
Encapsulation
Nesting
Overlap
Redundancy
Similarity
Synergy
Friction
Divergence
Dependency


Слайд 6Different perspectives act as lenses to focus strategy
Strategy should be influenced

by multiple perspectives

Слайд 7Disciplinary lenses can derail strategy
Developers
As seen by
Designers
As seen by
PM
As seen by
QA
As

seen by



Developers Designers PM QA



Слайд 8Understand phase transitions

Energy
Temperature


















In order to change states, systems require energy


Слайд 9Work across boundaries
Organizational dynamics
Orgs as countries
Policies: Internal / External
Diplomacy
Big picture perspective
Influencing

strategy
Cultivate allies
Right people, Right time
Formal + informal
Success of others
Understand first
Fight + compromise

Слайд 10Develop a systems perspective on UX activities






Formative Research
Summative Research
Interaction Design
Information Architecture
Visual Design
Concept Prototyping
Market Research
Innovation Mgmt.
Project Mgmt.
Support
Subject Matter

Experts

Documentation

Brand

Quality

Marketing

Sales

Engineering

Product Mgmt.


Слайд 11Map out your influencing policy


Слайд 123 key themes
Taking a systems perspective on your organizations
Design as an

innovation activity for organizational renewal

Strategy + tactics for UX innovation


1


2


3




Слайд 13Innovation: a systematic renewal process
From: Keeley, Walters, Pikkel, R., & Quinn

| Ten types of innovation: The discipline of building breakthroughs | 2013

Слайд 14UX + Innovation systems
Based on Keeley, Walters, Pikkel, R., & Quinn

| Ten types of innovation: The discipline of building breakthroughs | 2013

Слайд 15Solve for the entire customer experience
Get user to know offering exists
Categories

based on Dave McClure’s AARRR Startup Metrics for Pirates see: http://500hats.typepad.com/500blogs/2007/06/internet-market.html


Get user to engage with product for initial 1st use

Get user to integrate offering into their lives

Get user to recommend to a friend

Think about experiences not products


Слайд 16


Transformational
Adjacent
Core
3 types of innovation
Based on Nagji & Tuff | HBR |

May 2012

Слайд 17Designing future scenarios for innovation
Prediction is very difficult. Especially about the

future.
 -Niels Bohr


Слайд 18
Define an innovation process
Jump-Start
Innovate
Finalize, or…
Idea Generation
“Innovation days” ideas

Observation in the “wild”
Generate

new ideas / get the big picture

Need finding
Jobs to be done

Competitive Analysis
Assess competition

Kickoff Workshops
Get people on same page
High-level planning
Roles & contributions, etc.


Innovation Design
Develop conceptual designs
Build mockups & prototypes

Requirements Validation
Gather feedback on mockups & prototypes

Wrap-up
Iterate designs based on feedback
Design visual look & feel (as applicable)
Validate designs with intended user populations (if applicable)
Productize

PHASE GATE:
Design brief to plan the detailed deliverables & timelines

PHASE GATE:
Internal & external reviews
Socialize future designs with execs & broader product teams


PHASE GATE:
Validation via objective metrics
Internal & external reviews


Слайд 19Recognize design is an iterative experiment
Based on image from Janice Fraser

http://www.slideshare.net/clevergirl /

Don’t build products when prototypes will do!

Prototype & measure it


Слайд 20Build an innovation culture
Adapted from Design Management Institute


Слайд 21Scale by creating semi-autonomous holons or teams
Feedback
Users and Customers


Слайд 22To survive your company must adapt
It is not the strongest of

the species that survives, nor the most intelligent. It is the one most adaptable to change.

Charles Darwin


Слайд 23Design = deus ex machina an agent of change a source

of revitalization

Become an agent of change


Слайд 243 key themes
Taking a systems perspective on your organizations
Design as an

innovation activity for organizational renewal

Strategy + tactics for UX innovation


1


2


3




Слайд 25Questions defining UX strategy
Who is the user?
What is the problem?


Formative


Ideation


Summative
What are

the possible solutions?
How exactly might these solutions work?

Does the solution meet users expectations?
How do we measure success?


Слайд 26Systems Thinking Defines UX Innovation






Formative Research
Summative Research
Interaction Design
Information Architecture
Visual Design
Concept Prototyping
UX
Requirements


Слайд 27
Systems Thinking Defines UX Innovation





Formative Research
Summative Research
Interaction Design
Information Architecture
Visual Design
Concept Prototyping
UX


Design


Слайд 28Systems Thinking Defines UX Innovation





Formative Research
Interaction Design
Information Architecture
Visual Design
Concept Prototyping
UX
Measure

Summative Research


Слайд 29


Tactic: Pitch a concept to VC’s or Execs



Formative Research
Interaction Design
Information Architecture
Visual Design
Concept Prototyping
Summative Research
UX
Work with entrepreneurs to

develop new product or service
Gather scenarios
Identify key screens
Define the key interactions
Make ‘em look pretty
Build a click-thru mockup


Слайд 30Tactic: Design for adjacent markets






Formative Research
Interaction Design
Information Architecture
Visual Design
Concept Prototyping
Summative Research
UX
Develop a product to address new or

emerging needs in the existing customer base
Master the domain
Develop the IA
Define interactions
Build prototypes
Visual design
Design validation
Test the prototype or product


Слайд 31
Tactic: Re-architect a product




Formative Research
Interaction Design
Information Architecture
Visual Design
Concept Prototyping

Summative Research
UX
Work with VP products to reinvent a product

category
Re-imagine product concepts
Redefine the IA
Redefine interaction design
Build prototypes
Test prototypes
Define visual language


Слайд 32

Tactic: Explore new market potential



Interaction Design
Information Architecture
Visual Design
Concept Prototyping
Summative Research
UX
Work with business leaders to analyze new

markets and sales opportunities
Surveys
Ethnographic studies
Collaboration workshops
Needs finding
Jobs & outcomes
$100 tests


Formative Research


Слайд 33Feedback loops: Everything is an experiment
Look at what is happening, not

what you hope should happen


1) Observe

2) Design

4) Test

3) Prototype


Слайд 34Final thoughts


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