Digital Diegesis презентация

Содержание

{Multiplatform} Narrative Defiance (2013) Year Zero (2007) Homestar Runner (1996) The Beast (2001) Clockwork Watch (2001) Star Wars (1977) The Blair Witch Project (1999)

Слайд 1Digital Diegesis
{Multiplatform} story-world development.


Слайд 2{Multiplatform} Narrative
Defiance (2013)
Year Zero (2007)
Homestar Runner (1996)
The Beast (2001)
Clockwork Watch

(2001)

Star Wars (1977)

The Blair Witch Project (1999)


Слайд 4{Television Series}


Слайд 5{Television Series}
{Mobile Application}
{Console Game}
{Sequential Comic}
{Merchandise}
{Social Media Experience}
{Website}
{Live User Experience}
{Web-based Secondary Episodic}
{Feature

Film}

{Fan-created Shorts}

{Themed Entertainment}

{Casual Games}

{Sponsorship Initiatives}


Слайд 6{Console Game}
{Mobile Application}
{Television Series}
{Sequential Comic}
{Merchandise}
{Social Media Experience}
{Website}
{Live User Experience}
{Web-based Secondary Episodic}
{Feature

Film}

{Fan-created Shorts}

{Themed Entertainment}

{Casual Games}

{Sponsorship Initiatives}


Слайд 7{Fan-created Shorts}
{Mobile Application}
{Television Series}
{Sequential Comic}
{Merchandise}
{Social Media Experience}
{Website}
{Live User Experience}
{Web-based Secondary Episodic}
{Feature

Film}

{Console Game}

{Themed Entertainment}

{Casual Games}

{Sponsorship Initiatives}


Слайд 8{Brand}
{Mobile Application}
{Television Series}
{Sequential Comic}
{Merchandise}
{Social Media Experience}
{Website}
{Live User Experience}
{Web-based Secondary Episodic}
{Feature Film}
{Console

Game}

{Themed Entertainment}

{Casual Games}

{Sponsorship Initiatives}

{Fan-created Shorts}


Слайд 9{Diegesis}
{Mobile Application}
{Television Series}
{Sequential Comic}
{Merchandise}
{Social Media Experience}
{Website}
{Live User Experience}
{Web-based Secondary Episodic}
{Feature Film}
{Console

Game}

{Themed Entertainment}

{Casual Games}

{Sponsorship Initiatives}

{Fan-created Shorts}


Слайд 10{Diegesis} : World of the Story or Storyworld.


Слайд 11{Extra-Diegesis} : World of the Storyteller and audience.


Слайд 12{Diegesis}
Formless


Слайд 13{Story} lives in the mind.


Слайд 14Narrative is {any} expression of diegetic content.


Слайд 15{Little Red Riding Hood}


Слайд 16What creates {SpongeBobness?}


Слайд 17Original source material does not matter.


Слайд 18{WWRD?}


Слайд 19{WWRD?}


Слайд 20Story-world. { Characters, places, conflicts. }


Слайд 21{Diegesis}
Objective


Слайд 23Luke who?


Слайд 24{Case Study}
A character is on his way to a million dollar

business deal that will save his home town and flicks a cigarette butt out of his car window.

Слайд 25{Case Study}
It lands on a group of tiny explorers, mortally wounding

their captain. They are miles from their home.

Слайд 26{Case Study}
Galactus, meanwhile, prepares to devour the earth.


Слайд 28Allow the {narrative} to diversify.


Слайд 29Allow {narrative} to divide itself.


Слайд 30{Diegesis}
Linear


Слайд 31{Temporal Condensation}
Diegesis
2 Hour Film
Selected events arranged into discourse.


Слайд 32{Diegesis}
= Infinite


Слайд 36{Diegesis}
Open Source


Слайд 37“This is hard! There is often a tension between our need

for creative control and the desire to create a feedback loop with the audience, or to allow them to be shared authors of a project.”
-Ingrid Kopp 

Слайд 38{Let it go}


Слайд 39
{Extra-Diegesis}


Слайд 40{Story Content}
{Episodics, films, games, UX, etc.}
{Fan-created work. Ekphrastic, Haptic work.}
{Feedback}
Content arranged

into narrative forms

Narrative forms interpreted by audience



{Extra-Diegesis}

{Diegesis}


Слайд 41{Story Content}
{Episodics, films, games, UX, etc.}
{Fan-created work. Ekphrastic, Haptic work.}
{Feedback}


{Extra-Diegesis}
{Diegesis}
Content arranged

into narrative forms

Narrative forms interpreted by audience


Слайд 42{Extra-Diegesis}
the Audience has
an Audience.


Слайд 43The {web} is a massive live studio audience. And they can all

heckle.

Слайд 44{Too shocking, too dangerous.}


Слайд 47{Extra-Diegesis}
Authorial Presence


Слайд 48{Creators become part of the meta-narrative.}


Слайд 50{Development}
Brand.
Characters.
Places.
Conflicts.
A broad plan.
Visual examples.


Слайд 51{Development}
Character Sheets.


Слайд 52{Character Sheets}


Слайд 53{Character Sheets}


Слайд 54{Whitebox}


Слайд 55{Discover Dynamics}


Слайд 56{Style Frames}


Слайд 57{Style Frames}


Слайд 58{Case Study}


Слайд 59{Case Study}


Слайд 60{Case Study}


Слайд 62{Takeaways}
Content is perfect. A story cannot be good, bad, boring, engaging,

long or short.
Brand is narrative. It is not “story.” The story is in there somewhere, but it is formless.
Narrative is in everything. It has nothing to do with orthodox ‘telling’ and nothing to do with time.
Be like water.



Слайд 63{Thank You}
mmaloney@scad.edu
@mt_maloney
angry-animation.com


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