A FPGA Accelerated AI for Connect-5 презентация

Goal Build an AI for connect-5 (Gomoku) in FPGA hardware and leverage Vivado’s High Level Synthesis functions The AI should run faster than its software counterpart running on a top

Слайд 1A FPGA Accelerated AI for Connect-5
ECE532 Digital Systems Design
David Biancolin
Mohamed Kayed
Ritchie

Zhao

Слайд 2Goal
Build an AI for connect-5 (Gomoku) in FPGA hardware and leverage

Vivado’s High Level Synthesis functions

The AI should run faster than its software counterpart running on a top of the line general purpose PC

The AI should be competitive with software AIs on Gomocup

Слайд 3Literature Review
Began by looking at papers from ICFPT design competition
2013: Blokus
2012:

Connect-6 Variant

Most papers use a board evaluation function and brute force every possible
Sometimes search forward n-ply using a minimax tree, but cannot examine every move

Слайд 4Board Evaluation
Board Evaluation Function sweeps a 5-square mask across board. Adds

a number based on the pattern inside the window to board score.

Слайд 5Board Evaluation (Cont.)
If the board is represented with a bit-board, the

BEF is just bit-manipulation, and can be done in hardware in parallel

Other mask functions can be used to determine relevant squares (squares which extend or block a pattern) and trim away irrelevant positions

Слайд 6Search Tree
Minimax Search Tree + Alpha-Beta Pruning


Слайд 7Search Tree (Cont.)
To avoid dynamic memory allocation, we will specify how

many moves per level and the maximum height of the tree

The traversal algorithm will also be sequential and not recursive

Possible to parallelize the traversal in hardware

Слайд 8Hardware Acceleration
Instead of checking the squares in a mask sequentially, a

hardware module can do all the checks in one cycle

CPU writes data to predefined locations, the block reads the data, performs the calculations, and write back result

FSM used to track program state and alert CPU when hardware modules are done

Слайд 9Block Diagram


Слайд 10Plan of Action
Phase 1:
Write the AI in C
Build the game GUI

using the touchscreen IP
Phase 2:
Run the AI purely on Microblaze, get the system to a point where one can play a game
Phase 3:
Accelerate the AI by choosing certain functions to convert to hardware

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