Natalia Bakhtadze* , Oleg Zaikin**, Andrzej Żyławski**
* Institute of Control Science of Russian Academy of Science, Moscow, Russia
**Warsaw School of Computer Science , Poland
Presentation plan
1
Competence-based larning process as a new way of learning
Definition of competence in the learning process
2
The components of the learning process oriented on acquiring competence
3
Ontology approach - representation of the structure and range of competence-
-
4
Motivation problem interpretation in the context of project processs
5
Reward modelling in the terms of game theory
6
Summary
7
Open and Distance Learning:
a new stage of information system evolution in the distance learning domain,
idea of the learning/teaching process organization in higher education institutions,
joining the new teaching technology to expand everyone’s possibilities to learn in every life-situation,
OPEN
DISTANCE
No geographical barriers - possibility to choose the didactic material and the learning space.
The Learning Management Systems (LMS) and Learning Content Management Systems (LCMS) make available the didactic material for each student – equal education opportunities for all, no culture boundaries.
Student is situated in a different place than the source of knowledge and the other participants of the teaching/learning process.
All the communication and socialization is maintained by the information system.
21st International Conference on Knowledge Based and Intelligent information and Engineering Systems
21st International Conference on Knowledge Based and Intelligent information and Engineering Systems
21st International Conference on Knowledge Based and Intelligent information and Engineering Systems
Competence K can be described:
K={Wt,Wp,Wpr}, where
Wt – theoretical knowledge,
Wp – procedural knowledge ,
Wpr – project knowledge.
Competence as a result of learning process in ODL conditions
Competence is a collection of knowledge, attitude, skills and appropriate experience required to fulfil a given function
21st International Conference on Knowledge Based and Intelligent information and Engineering Systems
World Congress of Smart Materials WCSM - 2016
Competence-based didactic material as a new way of learning
How to represnt
the structure of didactic materials?
How to realise
the project process ?
How to motivate
the learning process participants?
21st International Conference on Knowledge Based and Intelligent information and Engineering Systems
Ontology as a method of knowledge representation through specification of concepts and relationships between them gives the possibility to conceptualise a given knowledge domain
It is possible to specify concepts describing theoretical, procedural and project knowledge
it is possible to create a hierarchy of those concepts and to show the sequence between them
Example of
domain Ontology
„Queuing Modelling of the Sapply chain”
World Congress of Smart Materials WCSM - 2016
1st stage
Example of the concepts network for the Queuing Systems domain
2nd stage
3d stage
Hierarchically ordered Queuing System concepts network
4rd stage
Graph’s clustering
5th stage
Activity Tree based on the clustered graph
The action allows to raise the level of student's involvement in project-specified task realization and extend the repository with new projects/tasks.
The activity of the teacher and a project team will be supported by their own interests .
The teacher: aims to involve students in the repository development.
The project team aims: to obtain competences on a specified level with specified involvement .
In ODL conditions, the didactic material stored in the repository is oriented on competences.
The didactic material is a substitute of the direct contact between teacher and project team (group of students).
NEED – MOTIVE – ACTION
Motivation problem interpretation in the context of an educational situation
Motivation problem interpretation in the context of an educational situation
b) ontological graph of the study subject:
GD = (WD, SD), where
WD – graph nodes / concepts / learning objects,
SD – graph edges (relations between concepts),
c) task repository R={rik } ,
where
rik – task ‘i’ consisting for competence portion ‘k’,
i=1,…, i* – task index,
k=1,…,k* – competence portion (competence index),
d) task parameters rik :
Modeling the process of acquiring competences:
The formal model describing the competence-oriented education process has the following four-element structure
World Congress of Smart Materials WCSM - 2016
a) teacher’s motivation function:
b) student’s motivation function:
c) summary motivation function of the student when choosing a task:
Modeling the process of acquiring competences:
World Congress of Smart Materials WCSM - 2016
X
World Congress of Smart Materials WCSM - 2016
Interpretation and solution of the developed model can be conducted on the basis of the games theory, which allows to study the activity of a system depending on the players' behaviour.
Motive of the teacher is to extend and update the repository by the independent project works of students. Motive of the student is to perform the project under teacher's supervision using live chat, competition recognition, stress reduction compared to traditional testing, increase the choice possibility, etc.
Reward modelling in the terms of games theory
Modeling the process of acquiring competences:
The goal of the project team is to increase an individual and team competences as a result of performing the project, what is reflected in the form of points (grades) for the acquired competence.
The goal of the teacher is an increase project team competence, reflected by the number of new projets in the repository.
a) project team’s goal function:
b) teacher’s goal function:
21st International Conference on Knowledge Based and Intelligent information and Engineering Systems
Distribution of coming of tasks
The forecast distribution of service time
Return the task to correct with a specified time of delay
Determine the probability of outputs from the model
An example diagram of a simulation model of the teacher's work with a group of students in the process of acquiring competence
21st International Conference on Knowledge Based and Intelligent information and Engineering Systems
The results of the simulation modeling
World Congress of Smart Materials WCSM - 2016
21st International Conference on Knowledge Based and Intelligent information and Engineering Systems
3. model of cooperation of the learning process participants:
Teacher’s and student’s goal functions during execution of a task:
a) student’s goal function:
b) teacher’s goal function:
Modeling the process of acquiring competences:
World Congress of Smart Materials WCSM - 2016
X
World Congress of Smart Materials WCSM - 2016
World Congress of Smart Materials WCSM - 2016
X
World Congress of Smart Materials WCSM - 2016
Если не удалось найти и скачать презентацию, Вы можете заказать его на нашем сайте. Мы постараемся найти нужный Вам материал и отправим по электронной почте. Не стесняйтесь обращаться к нам, если у вас возникли вопросы или пожелания:
Email: Нажмите что бы посмотреть