Bricolage (Tinkering)
Deep engagement and personal investment
Experimentation
Multiple drafts/iterations
Imitation
Fantasy
“Convergent” process
for multimedia composition
Dr. Carolyn Hopper, English (Study Skills)
“Play builds on a student’s intent to learn, strengthens synaptic connections and allows students to learn from their mistakes without the stakes being too high”
MTSU Faculty Examples
Dr. Don Roy, Marketing
Play “blends content learning with process learning,” playing this simulation gives the students the “chance to apply principles to give them a feel for marketing.”
MTSU Faculty Examples
Dr. Scott Seipel, Computer Information Systems
(Authored a multiplayer online decision making game called The OPEC Game) When playing the game “the students are engaged, involved and really feel it;” “by the end of the semester, the students will beg to play the game.”
Designing for play-based learning
NOTE: This clip is an excerpt from a longer interview.
Hear it all at http://playfullearning.pbworks.com/
Designing+for+Play-Based+Learning
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