Infrastructure for in-app video advertising
Infrastructure for in-app video advertising
Control is worth the challenge
Chinese mobile gamers
install a new game every
3.48 days
Sources: Nielsen: bit.ly/17gCjes; TalkingData: bit.ly/1JqaPVf; Venture Beat: http://ow.ly/JHAIZ; Pew Research: http://ow.ly/JHAPl
68%
5.6%
Source: Umeng Analytics; TalkingData
Developed by Tencent, who started messenger QQ (829 million active users)
Also connects to QQ browser and WeChat
110 million daily downloads (Dec 2014)
King launched Candy Crush Saga on Tencent
Search giant used by more than 700 million
Has its own app store with direct integration to search results
Recently acquired 91 Wireless,
increasing its reach into app distribution
Source: bit.ly/1vHbYfA
Use culturally relevant scenarios
Tie thematically into holidays
Run relevant advertising
Consumer piracy
Competitor piracy
Tencent Weibo
Microblogging with focus on communication among friends
QQ & Qzone
Messenger app & Facebook-style social network
73% of
market share
+
AliPay,
59%
AliPay,
49%
UniPay,
20%
UniPay,
25%
TenPay,
10%
TenPay,
13%
Service Card, 7%
Service Card, 7%
Pre-paid Card, 4%
Pre-paid Card, 6%
Source: TalkingData bit.ly/1JqaPVf
Source: “Mobile Advertising in China,” Price Waterhouse Cooper, May 2014
$
Source: Benchmarking the Half-Life and Decay of Mobile Apps, Flurry.com 2/20/14
Control is worth the challenge
Colin Behr
VP, Business Development
and International
Michal Pilawski
VP, Product
Jahed Momand
Sr. UX Designer
Infrastructure for in-app video advertising
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