One Page Designs презентация

Слайд 1One-Page Designs
Stone Librande
Creative Director, EA/Maxis
Note: Please turn on the notes view

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Слайд 2Overview
Standard design documentation
What are one-page designs?
Creating your own one-page designs
Benefits


Слайд 3Design Bibles


Слайд 44. Sound and Music
4.1. Goals, style, format
4.2. Sound effects
4.2.1 GUI
4.2.2.Special effects
4.2.3.Environment
4.3.

Music
4.3.1. Events
4.3.2. System screens
4.3.3. Level theme
4.3.4. Situations
4.3.5. Cinematic soundtrack
5. Story
5.1 Backstory and world
5.2. Character descriptions
5.3. Game text, dialog requirements
5.4. Sample scripts
6. Level Requirements
6.1. Level Diagrams
6.1.1. Flow diagrams
6.2. Asset revelation schedule

1. Game Mechanics
1.1. Core Gameplay
1.2. Game Flow
1.3. Characters/Units
1.4. Gameplay Elements
1.5. Game Physics
1.6. Statistics
1.7. AI
1.8. Multiplayer
2. User Interface
2.1. Flow chart
2.2. Functional Requirements
2.3. Mock-up
2.4. Buttons, icons, pointers
3. Art and Video
3.1. Goals, style, mood
3.2. 2D art and animation
3.2.1. GUI
3.2.2. Special Effects
3.3. 3D art and animation
3.4. Cinematics


Слайд 8Pros
Definitive source of information
Entire design is in one place
The act of

creating the document is the act of designing the game

Cons

Doesn’t scale up
Hard to manage updates
Difficult to search


Слайд 9Design Wiki


Слайд 14Pros
Easy access
Easy to update
Bite-sized chunks
Team contributions
History tracking and accountability
Cons
Requires constant maintenance
Hides

design relationships
Low resolution
Frustrating viewport limitations

Слайд 15Problem: Most people don’t read past the first page or screen.

Solution:

Only use one page.

Observation


Слайд 16One-Page Design Inspirations


Слайд 22One-Page Design Examples


Слайд 44Creating a One-Page Design


Слайд 48Flow Charts


Слайд 50Storyboards


Слайд 51Time + Space


Слайд 52Relationships Between Modules


Слайд 53Relationships Between Units


Слайд 56Archer
Fighter
Mage
Scout
Thief
Warlock
Fire
Metal
Nature
Water
Character Class
Faction


Слайд 57Archer
Fighter
Mage
Scout
Thief
Warlock
Fire
Metal
Nature
Water
Character Class
Faction
Rage
Cleave
x
x
x
Piercing
Hunting
x
Fireball
x
x
Ice Bolt
x
x
Tracking
Swimming
x
Backstab
x
Potion
Demon
x
Golem
x


Слайд 67Benefits
Team
Easy to share designs across team
Make sure the designs are seen
Hand

out pencils and encourage participation


Слайд 70Benefits
You (the designer)
Forces a complete understanding
Forces concise design
Highlights relationships in

the system
Aids problem solving

Слайд 71
The goal of design is to efficiently communicate ideas.

It can take

a lot of time and effort, but isn’t that what you are getting paid for?

People will read your designs!


Слайд 72Thank you!
www.stonetronix.com


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