Monologue on Delightful Design Presented by: Muki Regunathan презентация

To design, or not to design, that is not the question: Whether it is better in the market To design for survival,

Слайд 1Monologue on Delightful Design


Presented by: Muki Regunathan
27 August 2014, The Leela,

Gurgaon

Слайд 2


To design, or not to

design, that is not the question: Whether it is better in the market To design for survival, or for show? Cater to user empathy, or my ego?

Do I need a long term vision, or create on the go? Is it to internal navigation, or external pressure that I bow? Where exactly is the design destination, who knows and how?

For instance, who would have imagined a bare compass design Could reshape the course of history and throw open new opportunities to strike terror, or tender care in equal measure?

To conquer, colonize and virtually unlock a whole new dimension in the way we see, interpret and utilize the collective genius

Of a brave new world roaring to go
to undiscovered boundaries where

In the network of human, material and mind,
There is yet so much more to find
Puzzles the will and makes the creative endeavor,
a testing ground forever.


Design Monologue


Слайд 3Design navigation


Design to survive or for show? Cater to user empathy

or my ego?
Do I need a long term vision or, Create on the go? Is it to internal navigation or external pressure that I bow? Where exactly is the design destination, who knows and how?

Designed for survival

Designed for communication

Designed for guidance


Слайд 4Design: A currency you can bank upon?
Form or function? Tradition or

Breakthrough? Scale or stay niche,
Design what sells or, sell what you design?
Design today, sell tomorrow?
Who can confidently say what’s the currency of design?

*

Yesterday

Tomorrow?

Today


Слайд 5Timeless design
*
Design is global.
NY Subway
Art is personal.
Michelangelo's Sistine

chapel

Take you back in time

You are living the design


Слайд 6Design hook
What’s good design, does it conquer all?
Adaptability, simplicity, accessibility,

and relevance to audience most of all.
Who ever imagined libraries would one day be without people or books,
That they would hook you to your tablet from the remotest nooks?

Слайд 7Design: Original Purpose
What’s the original purpose of your design and what’s

it used for now?

Do I deviate from the original, cash in on surprise and cause a row,

Or, wait for critical mass, release a sequel and call it a Pro?

Слайд 8Design: Formal or Informal
Should design be formal and fancy, or fresh

and informal
like it is trending today?
Pictures were once so ceremonial but now they are so social,
Do I follow the mundane or the iconic, who knows what’s the success tonic?

Ceremony focus

Selfie-centered


Слайд 9How design works?
Delightful design doesn’t make the user think.


Слайд 10Focus Vs Busy
Cleartrip
Makemytrip


Слайд 11Design: Seamless Vs Obtrusive
Good design often hides itself, but bad

design shows.
Should I design subtle, remain anonymous or reveal everything?

User centric - FREE

Has to be more user centric - Paid


Слайд 12Static Vs Dynamic
No engagement
Higher engagement


Слайд 13Conventions Vs Innovation
Informative
Convenient


Слайд 14Commodity Vs Experience
Linear
Magical experience


Слайд 15*
Micheal Littman
Brown University computer scientist
Successful execution of the Internet of

Things requires consideration of the interface's usability as well as the technology itself. These interfaces need to be not only more user friendly but also better integrated.

"If users need to learn different interfaces for their vacuums, their locks, their sprinklers, their lights, and their coffeemakers, it’s tough to say that their lives have been made any easier."

The Next Big Thing in Design: UX & UI for the Internet of THINGS


Слайд 16Delightful design
Experience creation is collaborative not an individual contribution. It has

to be simple, flexible, accessible and relevant.
Delightful design = idea + people + process + technology
Cannot design without understanding what technology can do: security, responsibility and impact has to be anticipated and addressed in design thinking
Connecting people & product = what’s your design story?

Слайд 17The diagnostic instrument with the 21 inch touch display


Слайд 18Signature design elements taken from the Visual Brand Language


Слайд 19Home screen
The Home screen is the main start-up screen for the

system. It provides monitoring of key modules and system information for the user. 

Слайд 20Drag and drop user experience
The app window is "chromeless" because it

contains no border "chrome" components, such as the address bar, title bar, status bar, and toolbars. While running, it uses all of the monitors display area.

Слайд 21Placing the widget in the library
The User Interface will be displayed

on 21 inch touch screen placed inside the diagnostic instrument.

Слайд 22Double tab to maximize the widget window
Any designed selection areas need

to accommodate touch, there will be no mouse or keyboard supplied with the system.

Слайд 23Supply status screen
The Supply status screen provides the user with a

visual summary of the current inventory status of the on-board and bulk supplies for each module.

Слайд 24Menu interface
The middle of the left bar is for user notifications.

At the bottom of the left bar there are 6 buttons for short cut navigation; selection of these buttons allows the user to go directly to the associated screen.

Слайд 25Menu drop down
The left bar is used for navigation; the menu

button when selected will display the available navigation selections.

Слайд 26Thank you
Together we can create magic
muki@peppersquare.com


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