Mobile Games: Europe VS Asia презентация

Paha Schulz – Who? Korean – German (born and raised in Korea, while educated from German international school) Games Industry since 2001 First half of carrier

Слайд 1Paha Schulz | Crytek
Mobile Games: Europe VS Asia


Слайд 2Paha Schulz – Who?
Korean – German (born and raised in

Korea, while educated from German international school)

Games Industry since 2001

First half of carrier in Asia, later half in Europe (UK, Germany)

NCsoft (Korean HQ & Europe), Electronics Arts, Crytek

Business Development, Online Publishing, Market Analysis, Marketing, Production, Monetization

Currently Responsible at Crytek: All Business Development responsibilities on Games, focus on Games as a Service: PC, Console and also MOBILE


Слайд 3Crytek – … Mobile??


Слайд 4Mobile! Market Analysis


Слайд 5Global Mobile Games Market Size
According to Newzoo in 2014(E):

Global Mobile

Game Market: $21.7 Billion

Asia: $12.2Billion

Europe (Western+Eastern): $3.8 Billion
Europe + North America: $8.8Billion

Asia is clearly the biggest Mobile Game market

Source: Newzoo


Слайд 6Global Top Companies & Games
Diverse companies contributing top downloads.
Looking at Revenue

side, many Asian contributors in global top list: mainly Japanese, Chinese and Korean.

Source: App Annie

* Supercell is counted in SoftBank



Слайд 7Global Top Store Matrix (iOS)



Source: App Annie, date as of Oct19

2014



Most markets have similar top3: CoC, Candy Crush, Game of War

Japan, China, Korea have different profile of top apps

Nevetheless Korea has Clash of Clans on top chart


Слайд 8Europe 3 – iOS top grossing
Germany
UK
France
All 3 Major European markets

have similar profiles in the top 10 markets

UK has a bit of US like attributes, but overall it’s a fairly similar chart across

Source: App Annie, date as of Oct19 2014


Слайд 9Asia 3 – iOS top grossing
China
Japan
Korea
Source: App Annie, date as of

Oct19 2014

All 3 Major Asian markets are pretty much completely different top10 charts

Mainly key local contributors are leading in each market


Слайд 10Key Characteristics of key Asian markets


Слайд 11Korea – characteristics
Kakaotalk is the dominating messaging app in Korea

It opened up as a social platform for games and became the platform to integrate in the Korean market
Quickest turnaround in the chart trends. Currently Mid-core RPG are dominating top charts mainly

Слайд 12Japan – characteristics
Social Networks:
Messenger:
Puzzle & Dragon:


Слайд 13China - characteristics
No Google Play – Alternate Stores:
Messenger: Tencent WeChat


Слайд 14Deeper dive in Top Games in Asia


Слайд 15Korea – top Games
Blade for Kakao
High Quality Hardcore RPG
Everybody’s Marble
Real-time Multiplayer

Board Game

Слайд 16Korea – top Games
Fifa Online 3 M (Android only)
Client PC cross-platform

FIFA Game

Слайд 17Japan - top Games
Puzzle & Dragon

Monster Strike
Casual Game with RPG Progression


Слайд 18China – top Games
Turret Legend
Mid-core Action RPG
Game by Longtu Game
WeChat Dash
Casual

Running Game
Tencent

Слайд 19Western Content success in Asia


Слайд 20Supercell – CoC in Korea


Слайд 21King – Candy Crush for Kakao


Слайд 22Key Take Away
“Asia” is not a market. Korea, China, Japan are

markets. (and there are much more!)
Asia has big market numbers. This doesn’t mean it’s less competitive. (Actually the reverse)
It is possible for Western games to be successful in Asian markets: although it needs dedication per market and correct local approaches
There is no cross-Asian key player(publisher), hence there cannot be a cross-Asian partner, not yet.
More Western games will make it to Asia, but more Asian games will also come to the West


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