The Yin and Yang of Mobile Advertising презентация

Piyush Shah VP, Products at InMobi InMobi World’s largest independent mobile advertising platform 872 mn unique users, 165 countries, 420 TB/month of data Funded by Softbank Japan, KPCB

Слайд 1The Yin and Yang
of Mobile Advertising


Слайд 2Piyush Shah
VP, Products at InMobi

InMobi
World’s largest independent mobile advertising platform
872

mn unique users, 165 countries, 420 TB/month of data
Funded by Softbank Japan, KPCB & Sherpalo Ventures
Work with top App developers, Brands & Commerce clients globally

18 Nov 2014


Слайд 3Yin & Yang – the right blend of Art & Science


Слайд 4Yin in Mobile is…
Art…
Emotion…






Слайд 5Yin in Mobile Gaming is…
Designing for the ”right” user experience AND

‘protecting’ it

Слайд 6Yin in Mobile Gaming is also….
Being aware of the ‘Emotional roller

coaster’ your users are going through

Слайд 7Yang in Mobile is…






Device
OS
Browser
Age
Gender
Ethnicity
City/Zip
Carrier
POI
Session Time
Engagements
User History
App ownership
Activity patterns
Moods/Emotions


In-app purchase behavior
Life time value

Understanding how your user context & data is a powerful ‘goldmine’


Слайд 8
Yang in Mobile is…
Leveraging these data signals & building Consumer profiles

is the SECRET sauce

Слайд 9Yang in Mobile Gaming


Loves casual games
Loves “Bubble burst” games




Loves “Endless runner”

games


Loves “Pattern matching” games


Building granular user profiles based on ‘underlying’ gaming concepts


Слайд 10

How does this Yin & Yang come together for Mobile

Monetization & User Acquisition ?

Слайд 11Art – Preserved user experience by monetizing through InMobi’s Native Ads

platform; NO banners

Emotion – Blended different Ad experiences (Native Interstitial vs Video Ads vs Rewarded Video) with game; according to user’s emotions and ‘state of mind’.

Reduced user fatigue by frequency capping & Ad rotation - # of ads shown at a session, daily or lifetime level

Improved eCPM monetization by showing the most relevant ads (thru better targeting & prediction) based on overall consumer profile


Case study: Game Monetization – ‘Endless runner game’


Слайд 12
Western countries
Eastern countries
Holiday season
Rich media
Static ads
Targeted & optimized for the highest

LTV users
Users with preference for related game genre – e.g. Survival, Fantasy, Strategy, Action games

Users that have shown high propensity to engage with similar ads thru lookalike targeting

Negatively target existiing users & non- downloaders; Retarget high LTV users

Dynamically changed bids based on LTV, creatives

Provided a compelling creative experience – ‘Ads that users love’

Seasons, Festivals, Global events

Time of day, place, 3G vs Wifi

Culturally, Localised

Case study: User Acquisition - Midcore game


Слайд 13 It has the nature of life, namely, to connect organically the polar

opposites, the stumbling blocks of logic, and to unite them in an all embracing rhythm.
Lama Govinda

Parting thought…

Lets connect on Twitter!
I’m @shahbuckler
@InMobi


Обратная связь

Если не удалось найти и скачать презентацию, Вы можете заказать его на нашем сайте. Мы постараемся найти нужный Вам материал и отправим по электронной почте. Не стесняйтесь обращаться к нам, если у вас возникли вопросы или пожелания:

Email: Нажмите что бы посмотреть 

Что такое ThePresentation.ru?

Это сайт презентаций, докладов, проектов, шаблонов в формате PowerPoint. Мы помогаем школьникам, студентам, учителям, преподавателям хранить и обмениваться учебными материалами с другими пользователями.


Для правообладателей

Яндекс.Метрика