Shredding the Wireframe презентация

Содержание

Agenda What is UX? (Let’s make sure we are on the same page here) Example deliverables Limitations of wireframes/embracing the prototype Some awesome tools (Invision App, Justinmind, POP) Case study: Razorfish

Слайд 1Shredding the Wireframe
Intro to Rapid UX Prototyping
Kyle Outlaw / Group Experience

Director @Razorfish


Photo source: Musician Buzz


Слайд 2Agenda
What is UX? (Let’s make sure we are on the same

page here)
Example deliverables
Limitations of wireframes/embracing the prototype
Some awesome tools (Invision App, Justinmind, POP)
Case study: Razorfish Tech Summit App
What about the spec?
Q+A


Photo source: MC Quinn, Flickr


Слайд 3But first…introduce yourself


Слайд 4What is UX?


Слайд 5What is UX?
Empathizing with users to make products better (feel their

pain)
Understanding how consumers will actually use a product or service and design
It used to be about web sites and web-based applications, but mobile web sites and applications, social platforms need a lot of UX help


Source: Office Space (20th Century Fox)


Слайд 6Our Common Enemy

Source: Screenshots of Despair
http://screenshotsofdespair.tumblr.com/


Слайд 7Our Patron Saint
“Design is not just what it looks like or

feels like. Design is how it works.”
–Steve Jobs, Patron Saint of User Experience Practitioners

Слайд 8Origins of the Term

Source: Businessweek


Слайд 9Rooted in
Architecture
Graphic design
Industrial design
Human Factors




Слайд 10Also heavily inspired by
Film
Animation
Comics




Слайд 11The Process






1. Get to know users


2. Analyze user tasks and goals


3.

Establish requirements

4. Prototype ideas

5. Test


Rinse and Repeat


Слайд 12How We Measure Success
Effectiveness – how easily can users achieve their

goals
Efficiency – how fast can they do it
Satisfaction – Experience = good/bad? (Would they share it with others?)


Слайд 143 Key Practices in UX
Research
Knowing the user
Information Architecture + Interaction

Design
Sketching the experience

Content Strategy
Planning, development, and management of content


Photo sources: CannedTuna, Flickr; Martin Stabe, Flickr; Baldiri, Flickr


Слайд 15Some Deliverables


Слайд 16Ecosystem Diagram
c
c


Слайд 17User Journeys
c
c
c


Слайд 18Site Map
c


Слайд 19Wireframes
c


Слайд 21Wireframes Have Several Limitations
What you see is often not what you

get
Insufficient when describing nuanced interaction
Approvals can never be final until the result is seen in code
It’s difficult to test wireframes
Many clients have difficulty providing feedback on wireframes
Laborious, time intensive
Inefficient for detailing responsive design



Image source: Wikipedia


Слайд 22Development Processes are Evolving


Слайд 23Out with Waterfall*
* As with a symphonic orchestra, the emphasis of

Waterfall is the plan (or score) and therefore before beginning any kind of development there needs to be a clear vision in order. Orchestras however typically don’t function well when project goals are in flux or unclear (i.e. the composition is still being written).


Photo source: Vancouver 125, Flickr


Слайд 24In with Agile*
* Every software development firm or agency seems to

have it’s own flavor of agile, leading to difficulties in applying a standard definition to the term. At Razorfish, it has come to mean a tight, fast process that is multi-disciplinary yet on the outside might appear to be somewhat chaotic. Like any good jam session, agile can be good in situations where the end-goals of projects are not completely defined.


Photo source: Incase, Flickr


Слайд 25And we need some new tools


Слайд 26Enter the Prototype


Слайд 27What do we mean when we say prototype?
A prototype is an

early sample, model, or release of a product built to test a concept or process or to act as a thing to be replicated or learned from.


Source: Wikipedia


Photo source: Steve Jurvetson, Flickr


Слайд 28Advantages to Prototyping the UX
Get early buy-in from business stakeholders
Enables

testing early and often with users
Encourages multi-disciplinary collaboration
Plays well with the agile methodology
Shows not just what it will look like but how it will work
Kill fewer trees

Слайд 29There are several categories
Proof-of-Concept Prototype
Form Study Prototype
User Experience Prototype
Visual Prototype
Functional Prototype

(a.k.a Working Prototype)


Source: Wikipedia


Слайд 30The Fidelity Spectrum

Photo sources: Cesar Astudillo, Flickr, Invision App, Razorfish Emerging

Experiences

Слайд 31Set Expectations on Prototype Fidelity


Слайд 32Some Popular Tools


Слайд 34
Medium-Fi


Слайд 35
Medium-Fi


Слайд 36
High-Fi


Слайд 37Case Study: Razorfish Tech Summit App


Слайд 38About the Razorfish Tech Summit
Annual event hosted by Razorfish
Includes clients and

industry thought leaders
Two days of keynotes, panels, case studies and workshops
Explore how these changes impact customer experiences


Photo source: Razorfish Emerging Experiences


Слайд 39Our Mission
Create an app for Razorfish’s 2014 Tech Summit that:
Provides basic

conference information
Show cases Gimbal Beacon technology
Design and build in an insanely short period of time


Слайд 40The Gimbal Beacon


Слайд 41Tech Summit App Features
Linkedin Authentication/Registration
Location aware heat map visualization (with easter

eggs/prizes)
Beacon integration
Calendar with list of events, and speakers (link to Linkedin profiles)
About the summit
Get help (contact information for event organizers)
IOS device support


Слайд 42Sketching the Experience


Слайд 43Application Map


Слайд 44Sketching the Experience


Слайд 52Testing: Early and Often


Слайд 53But What About the Spec?


Слайд 54Plays well with Box or Dropbox


Слайд 55Thanks!!

Photo sources: Dustin Gaffke, Flickr


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