Collaborative Sketching for UX презентация

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Arguably, we’ve been sketching for eons

Слайд 1Collaborative Sketching for UX
Robert Stribley
02/19/14


Слайд 2


Слайд 3Arguably, we’ve been sketching for eons


Слайд 4But now, we’re sketching more than ever

IdeaPaint Inc makes a paint

that turns any surface into a whiteboard
Its sales have doubled every year since introduced in 2008
More than ½ its business is in the workplace


See “Doodling for Dollars,” Wall Street Journal, April 24, 2012

Слайд 5Why sketch?

Enable communication
Make abstract concepts concrete
Iterate on ideas
Jumpstart collaboration
Ensure recollection
Humanize ideas


Слайд 6What can I sketch?

Home pages
Category pages
Product pages
Wizards & widgets
Search results
Process Flows
Anything,

really



Слайд 7And there’s so much more to sketch for …

Smartphones
Tablets
Google Glass
iWatches
Responsive design
Ubiquitous

computing

Слайд 8Who can sketch?

Information architects
Interaction designers
Graphic designers
Content strategists
Project managers
Business analysts
Functional analysts
Developers
Client

directors

Слайд 9Really, anyone can sketch
Cartoon by XKCD


Слайд 10A few ways we sketch at Razorfish:

Solo
Sketch to comp
Communicate to client
Storyboarding
As

a team – collaboratively

Слайд 11What sketching isn’t …

Sketching isn’t only for designers
Sketching isn’t difficult
Sketching isn’t

drawing

You needn’t be Michelangelo to participate

Слайд 12However, we can learn from the pros


Слайд 13Who often begin with a sketch


Слайд 14Adding layers, detail, color


Слайд 15Until they complete their masterpiece


Слайд 16A Quick Case Study


Слайд 17Any idea what this is a sketch of?


Слайд 18“twttr sketch”
Twitter.com
Twitter

[This sketch] has very special significance – it's hanging in

the office somewhere with one other page. Whenever I'm thinking about something, I really like to take out the yellow notepad and get it down.
– Jack Dorsey, Twitter


Слайд 19Some Advice from the Experts


Слайд 20 “The great benefit of drawing is that when you look at

something, you see it for the first time.”
- Milton Glaser

Слайд 21 “There are techniques and processes whereby we can put experience front

and center in design. My belief is that the basis for doing so lies in extending the traditional practice of sketching.”
- Bill Buxton

Слайд 22Attributes of a Sketch

Quick
Timely
Inexpensive
Disposable
Plentiful
Clear vocabulary
Distinct gesture
Minimal detail
Appropriate degree of refinement
Suggest &

explore rather than confirm
Ambiguity

Bill Buxton
Sketching User Experiences


Слайд 23
"There is no more powerful way to prove that we know

something well than to draw a simple picture of it. And there is no more powerful way to see hidden solutions than to pick up a pen and draw out the pieces of our problem."

Dan Roam
The Back of the Napkin


Слайд 25Collaborative Sketching


Слайд 26For the purposes of today’s workshop, sketching is …

Quick
Simple
Collaborative


Слайд 27All the tools you need:

Paper
Sharpies

Photo by JasonTank, Flickr


Слайд 28Defining Collaborative Sketching
Origins
Rooted in Design Studio Methodology
Grew out of industrial design

and architecture
No “rockstars”
Different versions/methods
For example, Todd Zaki Warfel, Message First, talks about …
Create. Pitch. Critique.
6.8.5 game


Слайд 29Methodology
Sketch
Limit your time
Don’t worry about mistakes or style

Goals
Benefit from the participation

of your colleagues
Communicate ideas effectively by visualizing them
Quickly generate ideas and refine through iterations

Слайд 30Process:
Discuss
Sketch
Share
Revise


Слайд 31Discuss
Discuss the experience you’re sketching
What’s its purpose?
What features are necessary?
How would

you prioritize them?
What’s the audience?
However, you are not discussing layout or design
Just the problem you’re trying to solve
No sketching yet

Слайд 32Sketch
Sketch silently
Limit your time – 5, 10 minutes
Sketch as much has

possible, as many different ideas as possible
Emphasis is on quantity of ideas not quality of sketches

Слайд 33Share
Review your work with your team
Keep it short – 60 seconds

each
You provide feedback to others
What you like
Questions about didn’t work for you
You’re not grilling your colleagues and this is not a competition

Слайд 34Revise
Now begin your wireframe with a more informed view, more and

better ideas
And sketch again if you need to

Слайд 37Now, it’s your turn


Слайд 38Our Exercise


Слайд 39What to do?


Слайд 40Our Exercise:
A home page for Events.com

A website for finding local

events
Listed by category
Listed by date
Listed by … what else?

Who is the audience?
Locals
Tourists
Event promoters

Слайд 41Also, consider other event sites you’re familiar with. This will be

your “competitive analysis”

Слайд 42In teams, sketch your ideas

Take 10 minutes to discuss what features

belong here
Sketch your ideas silently for 10 minutes
Share your sketches with your team
Sketch again, incorporating what you learned from others

Discuss

Sketch

Share

Revise

Our Exercise:


Слайд 43Our Exercise:


Take 10 minutes to discuss what features belong here


Слайд 44Our Exercise:


2. Sketch your ideas silently for 10 minutes



Слайд 45Our Exercise:


3. Share your sketches with your team


Слайд 46Our Exercise:


Sketch again, incorporating what you learned

from others

Слайд 47Some Resources


Слайд 49Sketching Tools

The following apps are all for the iPad:

Adobe Ideas
Bamboo

Paper
Muji Notebook
Penultimate
SketchBook Pro
Paper

Слайд 50
Prototyping

AppSeed
Currently in development, this Kickstarter project lets you to turn your

app sketches into working mobile prototypes

“Sketching is simply the fastest way to test ideas and visually brainstorm”
– Greg Goralski, AppSeed creator


Слайд 51Introduction to Design Studio Methodology
http://uxmag.com/articles/introduction-to-design-studio-methodology

The Design Studio Method – Presentation

by Todd Zaki Warfel
https://vimeo.com/37861987

Further Study


Слайд 52Thank you www.slideshare.net/stribs


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